-
Status
Published
-
Release Date
-
Court
Court of Appeals
-
PDF
103457
1
CORRECTED OPINION
No. 103,457
IN THE COURT OF APPEALS OF THE STATE OF KANSAS
THREE KINGS HOLDINGS, L.L.C., AND
COBRA CREW, L.L.C.,
Appellants,
v.
STEPHEN SIX, KANSAS ATTORNEY GENERAL; PATRICK MARTIN,
CHIEF COUNSEL, KANSAS RACING AND GAMING COMMISSION;
NOLA FOULSTON, SEDGWICK COUNTY DISTRICT ATTORNEY;
AND GARY REBENSTORF, CITY ATTORNEY FOR THE CITY OF WICHITA,
Appellees.
SYLLABUS BY THE COURT
1.
There are three elements to a lottery as defined by K.S.A. 21-4302(b): (1)
consideration, (2) a prize, and (3) the award of the prize is determined by chance.
2.
Whether a game is one of chance or skill is determined by the dominant factor test.
3.
Whether Kandu Challenge is a game of chance or skill is a factual question and
the district court's finding should be reviewed for support of substantial competent
evidence.
4.
Under the facts of this case, the district court's finding that Kandu Challenge is a
game of chance, hence, a lottery, is supported by substantial competent evidence.
2
Appeal from Sedgwick District Court; TIMOTHY G. LAHEY, judge. Opinion filed June 10, 2011.
Affirmed.
James D. Oliver, of Foulston Siefkin LLP, of Overland Park, Jeffery A. Jordan, of Foulston
Siefkin LLP, of Wichita, and Edward L. Keeley and Paul F. Good, of McDonald, Tinker, Skaer, Quinn &
Herrington, P.A., of Wichita, for appellants.
Christopher M. Grunewald and Tim J. Riemann, assistant attorneys general, for appellee.
Before HILL, P.J., BUSER, J., and BRAZIL, S.J.
BRAZIL, J.: Plaintiff Three Kings Holdings, L.L.C. (Three Kings) appeals the
district court's denial of its petition seeking a declaration that Kandu Challenge is not an
illegal lottery under K.S.A. 21-4302. We affirm.
Kandu Challenge is a card game invented by Curtis Shawn Riley, Kurt McPhail,
and Shane McCullough. These three individuals are the owners of Three Kings, a Kansas
limited liability company that in turn owns the rights to the game. Three Kings has
applied for a patent protecting Kandu Challenge. Three Kings licensed the rights to
Kandu Challenge to Cobra Crew, L.L.C. (Cobra Crew). Cobra Crew is a Kansas limited
liability company that has done business as Highlands Gastropub and Cardroom
(Highlands) in Wichita. Highlands hosted games of Kandu Challenge through the
licensing agreement with Three Kings.
Kandu Challenge is a modification of the card game of poker. Specifically, it is a
form of Texas Hold'Em. The basic objectives and rules of Texas Hold'Em are unchanged
in Kandu Challenge; it is a game played for money and won by the best five-card hand.
3
Initially, Kandu Challenge changes some of the terminology of poker to decrease
the perception of chance. A "game" is called a "contest." The initial "ante" bet is called an
"entry fee." A "bet" is referred to as a "challenge," and the "pot" is called the "purse."
The most important modification in Kandu Challenge is the addition of the
"spread." After shuffling the deck, the dealer spreads the cards face up across the table for
3 to 5 seconds. This gives the players the opportunity to see all of the cards before they
are dealt. A player may object if a card is not visible, and the deck will be respread. After
the spread, the dealer collects the cards in order, cuts the deck, and announces the cut
card. According to the rules of the game, the visible spread and cut announcement
"[provides players] with advanced knowledge of the order of the cards in play thereby
offering a contest in which a player's ability to memorize, and recall, the information
presented becomes the determining factor in winning."
Another modification from Texas Hold'Em is the elimination of "blind" bets. In
Texas Hold'Em, the two players sitting immediately to the left of the dealer are required
to place bets before the cards are dealt, thus, their initial bets are blind. In Kandu
Challenge, there are no blind bets as players are not required to pay the entry fee until the
cut card is displayed. However, players must pay the entry fee before being dealt any
cards.
The basic game play of Kandu Challenge is as follows: After the cards are
shuffled, spread, and cut, each player who desires to play or "accept the CHALLENGE,"
places the entry fee in front of their position on the table. The dealer deals two cards to
each player and pulls the entry fees into the middle of the table. Beginning with the
player to the left of the dealer button, the dealer asks the players if they would like to
"issue a challenge" to the other players. Continuing around the table, players may issue,
meet, or raise challenges. They may also fold or "surrender" their hand. After the first
round of betting is complete, the dealer "burns" the top card on the deck, removing it
4
from play, and deals the next three cards face up in the center of the table. This is the
"flop" and these three cards are used by all of the players to create their hands. Another
round of challenging continues after the flop. At the conclusion of this challenge round,
the dealer burns another card and deals an additional community card onto the center of
the table. This is the "turn." The players then engage in another round of challenges.
After this action has concluded, the dealer burns one card, then deals a final community
card, "the river," and the players begin a final round of challenges. Once all of the
challenges are completed, "the remaining players expose their cards and the player(s)
with the best five card hand is awarded the prize PURSE."
There are no inherent time restrictions in Kandu Challenge, and a player is free to
play as long as they are able. However, the rules require players to pay a fee for "table
time" at the rate of $6 every half hour. No table fee is charged for the first 30 minutes a
player spends at a table.
Before opening the game to the public, Three Kings and Cobra Crew sought
assurances from law enforcement that the game was legal and invited officers from the
Wichita Police Department to play the game. According to the game's creators, the
officers concluded that Kandu Challenge was a game of skill and was therefore
permissible under this state's gambling laws.
On June 22, 2009, Kansas Attorney General Stephen Six, Sedgwick County
District Attorney Nola Foulston, Chief Counsel for the Kansas Racing and Gaming
Commission Patrick Martin, and Wichita City Attorney Gary Rebenstorf, sent Highlands
a letter ordering it to cease and desist from operating the Kandu Challenge game.
Highlands stopped hosting the game on June 26, 2009.
Subsequently on June 26, 2009, Three Kings and Cobra Crew filed a petition in
Sedgwick County District Court, seeking declaratory judgment that Kandu Challenge
5
was legal and injunctive relief against defendants Six, Foulston, Martin, and Rebenstorf
from applying gambling restrictions to the game.
The district court held a hearing on Three Kings' temporary injunction request on
July 21 and 22, 2009. After hearing testimony from the game's inventors, players,
experts, and law enforcement, the court denied the injunction. The court found that Three
Kings failed to demonstrate the likelihood that it would prevail on the merits of their
claim that Kandu Challenge was legal and that it was against public policy for the court
to interfere with law enforcement prior to a decision on the merits.
The court held a bench trial on September 8 and 9, 2009. Three Kings presented
six witnesses who generally testified in support of the theory that Kandu Challenge was a
game of skill that is properly judged in the long run rather than by a single hand.
The game's inventor, Shane McCullough, testified that Kandu Challenge is
different from regular Texas Hold'Em and all other card games because the spread
provides players the opportunity to see the cards prior to the deal. He testified that the
skills involved in Kandu Challenge include choosing a table to play, finding a dealer,
reading the dealer, reading the spread, reading the cut, reading opponents, choosing
whether to play, folding, and knowing the hand and pot odds. McCullough testified that
the only chance event in Kandu Challenge was the location of the cut. He also testified
that no one really plays a single hand of poker, that people usually play the game for a
long period of time in a single sitting, and that the true aim of the game is to win money
rather than a single hand. However, he admitted that there is no prohibition against
playing a single hand.
Jared Bruce, a Ph.D. psychologist at the University of Missouri-Kansas City,
testified that players can use certain memory techniques to improve their ability to
remember the spread and obtain a competitive advantage in Kandu Challenge. He
6
admitted, however, that while he had seen a video of people playing Kandu Challenge,
no studies had been done concerning the impact of the spread and memory on
competition in Kandu Challenge.
Next to testify was Robert Hannum, Ph.D., a statistics professor at the University
of Denver. Hannum testified to his opinion that Kandu Challenge is predominately a skill
game. He based this opinion primarily on a statistical analysis of Texas Hold'Em by the
Cigital Group (Cigital study) which concluded that skill prevailed over chance in that
game because 76% of all Texas Hold'Em hands end before going to "showdown," or a
direct comparison of cards to determine a winner. According to Hannum, this indicates
the decisions of players, rather than the quality of their cards, is the ultimate determining
factor in a game of Texas Hold'Em. He further reasoned that the more complex a game is,
the more skill is required to play it and found that Kandu Challenge was more complex
than Texas Hold'Em because of the spread. According to Hannum, the spread also
decreased the role of chance in the deal, flop, turn, and river cards because the players
can know their identity prior to betting. Hannum admitted that no study had been done on
the relative level of skill and chance in a single hand. He was unable to identify how long
the long run would be.
Three Kings' final three witnesses all had experience in playing Kandu Challenge.
Matthew Bikus was a pit boss at Highlands. He testified that he was able to remember 8
to 11 cards and that ability helped him to win several hands. He also testified that he
would usually play Kandu Challenge for 3 hours at a time and never just played a single
hand before leaving. He never saw anyone play just a single hand.
Pat Bumsted testified that he had learned to pay attention to the spread in Kandu
Challenge after another player accurately predicted the cards in Bumsted's hand during a
game. Bumsted testified that he could remember seven to eight cards from the spread and
7
has used this knowledge to his advantage on at least one occasion. Bumsted also testified
that he had never seen anyone play a single hand and stop.
Finally, Wichita Police Officer Drew Seiler testified that he played Kandu
Challenge for 3 to 4 hours and was able to memorize four or five cards in the spread, but
that this knowledge never helped him win a hand. When asked his opinion whether
Kandu Challenge was a game of skill or chance, Seiler answered that it was a game of
chance because there are still too many chance elements.
The State's first witness was Dr. Olaf Vancura, a Ph.D. physicist who currently
works primarily as a game designer. Vancura designed a computer simulation to test the
relative levels of skill and chance in Kandu Challenge. Vancura's model included eight
players of average skill and over the course of hundreds of thousands of simulated games,
indicated that skill was about a 40% factor in determining who won. The simulated
players in Vancura's model did not memorize the spread cards. Based on his simulation,
Vancura testified that a single hand of Kandu Challenge is determined primarily by
chance because of the random deal of pocket cards, but admitted that skill predominates
over chance in the long run. He stated that he generally thinks of games in the long run
and believes that is how poker should be judged.
Human memory expert, Dr. Lester Loschky, testified next for the State. According
to Dr. Loschky, the most cards a person can initially remember from the spread in Kandu
Challenge is four. Like Bruce, Dr. Loschky thought that it would be possible to use
certain techniques to improve memory of the spread cards, but Dr. Loschky was
"dubious" that someone could remember more than seven or eight cards in sequence. Dr.
Loschky testified that it would be impossible to remember all 52 cards in the deck during
the spread.
8
The State's final two witnesses were Paul Duff and Lemuel Moore, both officers
with the Wichita Police Department. Duff testified that he could remember the number on
five to six consecutive cards while Moore stated that he could memorize four cards in a
row. Both testified that this knowledge provided them with no competitive advantage.
Based upon the evidence presented at the bench trial, the district court found that
Kandu Challenge was an illegal lottery under K.S.A. 21-4302. The court noted that a
lottery requires a finding of consideration, a prize, and chance. The only issue here was
whether Kandu Challenge was a game of chance. The court found that its task was to
determine whether chance or skill was the "dominating element that determines the result
of the game."
Based on these facts, the court found that Kandu Challenge was a game of both
chance and skill, but that there was no "reliable, easy, or practical way to measure" the
relative levels of skill and chance. The court found that novice players could remember a
series of five cards but that experienced players can improve their ability to remember the
cards and obtain a competitive advantage over less experienced players. The court noted
however, that the value of the spread is largely dependent upon the location of the cut,
"which is a chance event." The court further found that it was not possible for a player to
memorize all of the cards in play in order.
The court also noted, because of the similarity between Kandu Challenge and
Texas Hold'Em, studies exploring the relationship between chance and skill in Texas
Hold'Em were relevant to that same issue in the case of Kandu Challenge. Based upon a
study that found the actual strength of the cards held by players in a hand of Texas
Hold'Em was not the determining factor in most hands, the court found that players'
decisions represent the skill element of poker while the cards dealt were a matter of
chance. Consequently, the court found that all of the skill decisions in poker are
predicated on the chance events of the cut and deal.
9
The court then discussed whether the relative level of skill and chance in Kandu
Challenge should be judged by the events of a single game or some longer period. Based
upon expert testimony presented by both parties, the court found that Kandu Challenge is
predominately a skill game when judged over the long run. However, the court was
unable to determine exactly what that long run meant. The court noted that the rules of
Kandu Challenge provide that the game is played one hand at a time beginning with the
shuffle of the cards and ending when the purse is pushed to the winner. Consequently,
there was no long run because nothing in the rules requires players to play more than one
hand. The court found that under this single game analysis, the winner is determined
primarily by the best hand of cards at the conclusion of the game. Because the
distribution of the cards is a chance event, chance is the dominant factor in determining
who wins any hand of Kandu Challenge and Kandu Challenge is a lottery under K.S.A.
21-4302 and is prohibited under Kansas law.
Three Kings filed a timely notice of appeal.
There are three elements to a lottery as defined by that statute: (1) consideration,
(2) a prize, and (3) the award of the prize is determined by chance. K.S.A. 21-4302(b);
State ex rel. Stephan v. Finney, 254 Kan. 632, 644, 867 P.2d 1034 (1994).
It is undisputed that the first two elements are present. The only issue in this case
is whether Kandu Challenge is a game of chance. The district court applied a "'dominant
factor'" test to answer this question. The source of this test in Kansas is Games
Management, Inc. v. Owens, 233 Kan. 444, 662 P.2d 260 (1983). In Games, our Supreme
Court held that under the facts of the case, certain video poker games were not prohibited
gambling devices. 233 Kan. at 448-49. After resolving this main issue, the court also
examined the State's argument that the winners of the video poker games were
determined by chance. The court also stated that "[t]he small amount of skill required to
10
play the games is clearly overshadowed by pure chance." 233 Kan. at 449. This off-hand
statement was in the context of the case, dicta. It is also the sole source for the proffered
test in this case. The parties do not cite and we have not found any other Kansas cases
that have directly considered the role of chance and skill in determining whether a game
is an illegal lottery.
Although the predominate factor test has never been expressly applied by a Kansas
appellate court, it has been applied in other states. See Com. v. Dent, 992 A.2d 190, 196
(Pa. Super. 2010) (applying predominate factor test in finding that Texas Hold'Em is a
game of chance); Joker Club, L.L.C. v. Hardin, 183 N.C. App. 92, 97, 643 S.E.2d 626
(2007) (holding that poker is a game of chance under the predominate factor test); Indoor
Recreation Enterprises, Inc. v. Douglas, 194 Neb. 715, 717, 235 N.W.2d 398 (1975)
(holding that poker and bridge are predominately games of chance).
Three Kings does not directly challenge the application of the predominate factor
test, but argues the court's ruling on that test is based on a faulty premise.
DID THE COURT ERR IN DEFINING A "GAME" OF KANDU CHALLENGE AS A SINGLE HAND?
Three Kings first challenges the district court's conclusion that Kandu Challenge
should be evaluated based on a single hand. Three Kings argues that the district court's
standard does not reflect the game as the players intend to play it because it does not take
into account the fact that Kandu Challenge is generally played for more than a single
hand and because it renders certain aspects of the game that are integral to the actual play
of poker, such as reading one's opponents and folding, irrelevant. Three Kings also
argues that the single-hand standard leads to absurd results.
The parties do not dispute the underlying facts as found by the district court. They
do dispute the district court's application of the law to those facts. Consequently, this
11
issue presents a legal question over which this court has de novo review. See Martinez v.
Excel Corp., 32 Kan. App. 2d 139, 142, 79 P.3d 230 (2003).
The precise legal issue here is whether the skill/chance balance of Kandu
Challenge should be analyzed based upon a single hand—the shortest period of play
allowed under the rules, or based upon some longer period that more accurately reflects
the intent of the players. Essentially, we must determine the meaning of a "game" of
Kandu Challenge. This is an issue of first impression, and neither party cites authority
directly supporting their position.
In support of its argument, Three Kings cites State v. Durst, 235 Kan. 62, 678 P.2d
1126 (1984). Durst involved the seizure of some electronic video poker machines from a
tavern in Kansas City, Kansas. Two Kansas City police officers played the games. They
both won free games and were paid cash by the defendant, an employee of the tavern.
The officers arrested the defendant and seized the machines, which the defendant did not
claim to own. The defendant was found guilty of possessing a gambling device. The State
sought to sell or destroy the machines but sent no notice to the defendant or the machines'
apparent owner, a vending company. The district court ordered the machines returned to
the owner and the State appealed.
On appeal, the State argued that the machines were contraband that should be
destroyed. The defendant argued that the machines were capable of innocent use and
were not gambling devices or contraband per se. Citing its holding in State v. Thirty-six
Pinball Machines, 222 Kan. 416, 422, 565 P.2d 236 (1977), the court noted that it is the
"'actual use'" of the machine "'that determines whether it is possessed and used as a
gambling device.'" 235 Kan. at 64. When players are awarded with a cash payoff, they
were given "'something of value,'" which is prohibited by the statute. 235 Kan. at 65.
However, the court noted that award of free games is not "'something of value'" as
contemplated by the statute. Because the machines could be used innocently—reward
12
players with free games rather than cash—they were not contraband per se. 235 Kan. at
65. Three Kings argues that Durst stands for the proposition that a game should be judged
as it is "actually played" in relation to the intent of the players.
Three Kings' reading of Durst is overly broad. Initially, the intent of the players
had nothing to do with the court's conclusion that the video poker machines in Durst were
not illegal contraband—even assuming that the court made that finding. The controlling
fact was that the tavern owner paid the players in cash rather than free games. The cash
payment was something of value, which was an illegal use of the games. Even that
finding, however, was not relevant to the court's ultimate finding that the owner's due
process rights were violated. The Durst court based its decision on a finding that the
State's failure to properly commence any action against the owner of the machines or the
machines themselves violated due process. 235 Kan. at 68.
Three Kings next argues that the single-hand standard ignores skills that are
integral to the play of Kandu Challenge. Specifically, Three Kings argues that the single-
hand test ignores the important skills of reading one's opponents and of folding a hand of
Kandu Challenge. Three Kings claims that reading one's opponent gives the player an
advantage because certain "tells" can betray the opponent's hand and the player can adapt
their strategy accordingly. According to Three Kings, the skill of folding is important
because it prevents players from losing more money.
Finally, Three Kings contends that the district court's decision leads to absurd
results because it would cause generally recognized games of skill to be treated as games
of chance, and prohibited games of chance to be treated as games of skill. Three Kings
uses the example of golf and claims that while skill "surely predominates in determining
who wins 18 holes of golf," "chance might predominate in determining the outcome of
one hole." According to Three Kings, analyzing golf based on a single hole would render
golf a game of chance and ignore other skills that are important to the game. Three Kings
13
alleges that the inverse would occur should video poker, a recognized game of chance, be
evaluated in the long run. Three Kings alleges that video poker is a game of skill in the
context of a single hand.
The State counters that the suggestion to evaluate the game as it is "actually
played" or according to the intent of the players is flawed and that the nature of the game
itself must control. When one plays Kandu Challenge for an extended period of time,
they are, in fact, playing multiple discrete games, not one extraordinarily long match.
According to the State, if games were to be defined based on the subjective intent of the
players, then whenever a player thinks he is not gambling, then he must not be gambling.
The State also points out that reading one's opponent is a "purely speculative"
endeavor because there is no guarantee that any player will play the same player again, as
there is no requirement that anyone play more than one hand. While folding does provide
protection from additional loss, it also guarantees that the player folding will not win the
hand. Furthermore, the State points out that folding is an admission by the player that he
has, by chance, received what he or she believes are inferior cards.
Finally, concerning Three Kings' golf analogy, the State points out that the issue is
not whether a single golf hole can be won by skill or chance, it is the relative role of skill
and chance in determining the outcome of any such contest. Further, the game is not
judged by a single hole, but rather by all single holes.
Also, the State points out that the video poker analogy is inapposite. Citing a
statement in United States v. 294 Various Gambling Devices, 718 F. Supp. 1236, 1243
(W.D. Pa. 1989), Three Kings asserts that skill predominates over chance in the short-
term game of video poker. However, the State argues this assertion is not supported by
the opinion and there is no authority supporting the contention that video poker is a skill
game, regardless of the context.
14
The real meat of the issue is whether the subjective intent of the players or the
rules of the game should control the court's definition of a game for the purposes of
determining whether that game is one of skill or chance. The parties do not cite any cases
that discuss this issue and we have only located one, Bell Gardens Bicycle Club v.
Department of Justice, 36 Cal. App. 4th 717, 42 Cal. Rptr. 2d 730 (1995), rev. denied
October 26, 1995.
In Bell Gardens, some card clubs had offered a game called "jackpot poker." 36
Cal. App. 4th at 721. In this game, a portion of the pot for each hand is withdrawn and
held in a separate jackpot fund. This jackpot accumulates "'until a player in the lowball
game achieves a hand with a particular combination of cards under specified
conditions . . . .'" 36 Cal. App. 4th at 721. The jackpot is awarded separately from the pot
for each hand and the feature does not interfere with the normal play of the game.
The card clubs sought declaratory and injunctive relief against various state and
local officials after the issuance of an attorney general's opinion finding that jackpot
poker was an illegal lottery. Lotteries are illegal under California statute, but poker is
legal on a local option basis. After a hearing, the district court found that jackpot poker
was not a lottery and the State appealed.
Much of the court's analysis of the appeal is not relevant here, but the discussion
of the severability of the jackpot feature from the normal game of poker is revealing. 36
Cal. App. 4th at 743-44. Based upon expert testimony, the court found: "In 'regular'
poker games, the winners are clearly defined at the end of each hand, the players win the
amount placed in a common pot during the game; and winning is dependent upon both
luck and skill." 36 Cal. App. 4th at 743. The court went on to find that the jackpot
component was an illegal lottery that could be severed from the legal poker game. 36 Cal.
App. 4th 746-48.
15
Poker is unique among games in that short-term losses can help reap long-term
gains, and the game of poker may indeed be larger than a hand of poker. But this court
still must have a useable standard under which to judge the game. As the district court
found, the proffered long-run standard is illusory because it has no end game. Kandu
Challenge must be judged on the basis of a game: something with a discrete beginning,
end, and an ascertainable winner. The rules of Kandu Challenge provide that one hand
composes a discrete unit of play: it has a beginning, middle, and end. The winner of each
hand is awarded the purse. Bell Gardens is persuasive authority that a game of poker or
Kandu Challenge should be defined as a single hand because a winner is ascertainable
after each hand. The district court correctly found that the only way to judge Kandu
Challenge is on the basis of a single hand.
DID THE COURT ERR IN FINDING THAT KANDU CHALLENGE IS A GAME OF CHANCE
UNDER THE SINGLE-GAME STANDARD?
Next, Three Kings argues, even if the game is judged under the single-hand
standard, the district court's factual findings do not support its legal conclusion.
Initially, the parties disagree on this court's standard of review of this issue. Three
Kings contends that this court has de novo review because the district court's conclusion
that Kandu Challenge is predominately a game of chance is a legal finding.
This issue has not yet been confronted by Kansas appellate courts. Other states
have found that the determination of whether a game is dominated by skill or chance is a
factual question. Morrow v. State, 511 P.2d 127, 130 (Alaska 1973); Cossack v. City of
Los Angeles, 11 Cal. 3d 726, 732, 523 P.3d 260, 114 Cal. Rptr. 460 (1974); Glascock v.
State, 10 Mo. 508 (1847); Vending v. Department, 59 Ohio App. 2d 266, 270, 394 N.E.2d
16
324 (1978). We will follow the persuasive authority of other states and treat the district
court's conclusion that Kandu Challenge is a game of chance as a factual finding.
Because this issue presents a fact question, we review the district court's findings
for substantial competent evidence. Substantial competent evidence is such legal and
relevant evidence as a reasonable person might regard as sufficient to support a
conclusion. Hodges v. Johnson, 288 Kan. 56, 65, 199 P.3d 1251 (2009). An appellate
court does not weigh conflicting evidence, evaluate witnesses' credibility, or redetermine
questions of fact. 288 Kan. at 65.
In evaluating whether Kandu Challenge was a game of chance, the district court
first looked to Texas Hold'Em because of the similarities in the two games. The court
looked at the Cigital study and noted that the decisions made by players "represent the
skill element" of both games "while the cards in play represent the chance element." The
court found that in the case of Kandu Challenge, "there is an element of chance which
affects every skill decision made thereafter." The court found that in a single game,
"betting is based largely on the strength of the hold cards which are determined entirely
by chance." The court ultimately found that "the distribution of cards will predominately
determine the outcome of a single game of Kandu Challenge" and that consequently,
chance is the dominant factor in determining the outcome of a single game of Kandu
Challenge.
Three Kings first argues that the results of the Cigital study compel a finding that
Texas Hold'Em is a game of skill. Three Kings argues that the court finding that
ultimately the best poker hand wins only 12% of the time undercuts its ultimate ruling.
Our reading of the record shows that the district court merely recited what the study said,
not its agreement with its conclusions. Similarly, Three Kings' assertion that the trial
court specifically held the study showed that the strength of the cards held by a player at
showdown, the chance element of the game is not the determining factor in most hands of
17
Texas Hold'Em, removes the court's finding from its context. What the court actually said
was that the Cigital study is evidence that the actual strength of the cards held by a player
at showdown is not the determining factor. This statement by the court merely recognizes
the Cigital study's findings, it provides no indication the court's agreement with those
findings, and was certainly not a specific holding by the court.
Three Kings contends that because the Cigital study found that 76% of hands end
before showdown and that the best poker hand wins only 12% of the time is conclusive
evidence that poker is dominated by skill. While the district court acknowledged these
findings, it still found that even though players make decisions based on skill, those
decisions are dependent on chance events. Following the district court's reasoning that
decisions are predicated on chance events, the State notes that when a player makes a
decision to fold his or her cards, that decision is always based in large part or in total on
the random distribution of the cards that results in a continually shifting value of one's
hand throughout the course of a game. The Cigital study does not control the outcome
here.
Three Kings next argues that poker and Kandu Challenge are not games of chance
because there is no betting in either game. The basis for this argument is the contention
that a bet in poker is really a move in any other game. It is a strategic maneuver designed
to provoke a desired reaction from an opponent.
This argument ignores, without challenging the district court's finding, that all of
these "moves" are predicated on chance events. Three Kings never challenges the court's
findings that the order of cards in the spread, the placement of the cut, or the ultimate
location of the cards dealt are chance events, but they argue here as though poker is a
pure game of skill governed solely by the wits of the players. This argument is not
supported by the record and is not persuasive.
18
While the experts who testified at trial disagree whether chance dominates over
skill in poker, the court's finding is supported by the weight of authority from other states.
Com. v. Dent, 992 A.2d 190, 192 (Pa. Super. 2010), is the most recent and definitive case
on the issue. In Dent, the Pennsylvania court was confronted with this question in the
specific context of Texas Hold'Em. The court applied the predominate-factor test. 992
A.2d at 192-93. After reviewing the existing case law on whether poker was a game of
chance or skill, the court found that "while the outcome of poker may be dependent on
skill to some degree, it is predominately a game of chance. . . . [While] skill can
determine the outcome in a poker game, players are still subject to defeat at the turn of
the cards." 992 A.2d at 196. See also Plato's Cave Corp. v. State Liquor Authority, 115
App. Div. 2d 426, 496 N.Y.S.2d 436 (1985) (holding that the outcome depends
materially on the draw of the cards).
In Joker Club, L.L.C. v. Hardin, 183 N.C. App. 92, 99, 643 S.E.2d 626 (2007), the
Court of Appeals of North Carolina found that poker is a game of chance because it
"presents players with different hands, making the players unequal . . . at the turn of a
card." The court distinguished poker from other games like golf and bowling in which the
players are "presented with an equal challenge, with each determining his fortune by his
own skill." 183 N.C. App. at 99.
Conversely, we have found only one case which suggests that poker is a game of
skill. In Bell Gardens, the California court found that poker was a legal game of skill, but
the issue of whether poker was a game of skill was not directly in front of it. The precise
issue there was whether the jackpot poker feature was a game of skill or chance. Whether
the game of poker was a game of chance was irrelevant because poker was specifically
excluded from the state-wide ban on a number of card games and legal on a local option
basis.
19
After reviewing the record on appeal, we conclude there is sufficient competent
evidence to support the court's finding that the specific attributes of Kandu Challenge do
not remove it from the realm of chance. As noted above, the court specifically found that
although players who can develop their ability to remember cards in the spread have a
competitive advantage, the value of their knowledge "is dependent in large part on those
cards' relation to the cut, which is a chance event." This finding is supported by the
record and is not rebutted by Three Kings. We affirm the district court.
Affirmed.